Next few videos will follow me as I create a character design from the first stages to the last, eventually covering topics like model sheets, turnarounds, and construction sheets. I will be utilizing many of the things I learned while taking Michael Mattesi's Force Character Design class. If that sounds interesting to you, check it out! Subscribe and comment! I take feedback well (indeed, I could always use more of it).
Inspired by a conversation in the DA forums. Hierarchy as applied to communicating how your character moves (bipedal vs. quadrupedal), what specific species it is, and lastly the specific expression of the character of that particular species.
Finally getting to do one more thing I've been meaning to do, which is to start making tutorial videos. More like process videos that I hope will also shed some light on some of the larger principles character design artists use and all the different ways to go about using them. A lot of it is likely to be an amalgam of different tips and tricks I've picked up from whole lot of different and talented people, but also combining them in ways perhaps not yet elaborated on yet. Every process is unique. Even if people don't follow my regimen the way I do, hopefully you guys will still find something to pull from it and apply to your own work.
I encourage people to subscribe to my page, as I hope to upload one of these a week at the outset (a schedule I hope to be able to maintain, barring anything serious getting in the way).
Hope to see you there, and don't forget my Patreon page!
Building Characters - From Head to Tail, part 1 by jerseycajun, journal
Building Characters - From Head to Tail, part 1
Next few videos will follow me as I create a character design from the first stages to the last, eventually covering topics like model sheets, turnarounds, and construction sheets. I will be utilizing many of the things I learned while taking Michael Mattesi's Force Character Design class. If that sounds interesting to you, check it out! Subscribe and comment! I take feedback well (indeed, I could always use more of it).
Inspired by a conversation in the DA forums. Hierarchy as applied to communicating how your character moves (bipedal vs. quadrupedal), what specific species it is, and lastly the specific expression of the character of that particular species.
Facial Expressions: First video tutorial by jerseycajun, journal
Facial Expressions: First video tutorial
Hey folks!
Finally getting to do one more thing I've been meaning to do, which is to start making tutorial videos. More like process videos that I hope will also shed some light on some of the larger principles character design artists use and all the different ways to go about using them. A lot of it is likely to be an amalgam of different tips and tricks I've picked up from whole lot of different and talented people, but also combining them in ways perhaps not yet elaborated on yet. Every process is unique. Even if people don't follow my regimen the way I do, hopefully you guys will still find something to pull from it and apply to you