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About Digital Art / Professional Member Justin MillerMale/United States Recent Activity
Deviant for 6 Years
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Day 552 [12-23-14]: Bidwell's Shroud by BuuckPhotography

Nice choice in subject matter, and I like the extreme perspective you're achieving here. I think my main issue with the overall piece i...

Cute Assasin by Miss-Jazz-DaFunk

You've got some really nice things going on in the shape department, especially in the upper torso. I like the little push out in the g...

Prysmyr Trade by KaydenFrei

I greatly admire the texture and consistent use of color to produce a very warm-feeling image. The pose itself is a good one as well, t...

LAWLZY LAWLZ by Miss-Jazz-DaFunk

First off, great sketch. You can tell that your thought process was clear and uncluttered throughout the drawing. And you can tell the ...

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Facial expression exercise - neutral. by jerseycajun
Facial expression exercise - neutral.
I want to engage in an expression sheet or two, but needed a good original model to work from.  Hopefully I can get fast enough and accurate enough to make one in a reasonable amount of time.  This is the design I'm going with.

If I can maintain focus on the head and face shape volumes, principles of squash and stretch, and with the help of a mirror, hopefully this will happen.
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May Lineart Submission for Jams-n-Studies - shaded by jerseycajun
May Lineart Submission for Jams-n-Studies - shaded
My submission for :iconjams-n-studies: 's new line art coloring challenge.  Some of us provide line-art, it gets voted on, and the top two are presented to the group for the challenge.

I shaded my submission myself (at lowered resolution) so my interpretation of the shading gets up there too.  Been doing a lot of research again into Jin Kim and Glen Keane's work.  Starting to pay off.

Anyway, the inspiration for this drawing was the expression of realizing the person you're talking to is insane.  Everything after that was an attempt to try some facial construction tips I found through Youtube.  Interesting approach.
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  • Mood: Annoyed
  • Listening to: The hum of a fan.
It depresses me, just a little mind you, that in researching traditional 2d animation software, almost to a one, every major software maker considers "traditional" to mean vector animation.

Pushing biezers and nodes on vector paths around to adjust your lines is NOT traditional animation.  Watch Glen Keane animating a few rough frames in front of a class full of students.  You have to feel your way through the movements.  You have to feel the mass of the objects you're pushing around with your pencil.  Having worked with vectors in multiple programs (Manga Studio is the best one for artists, in my opinion), and having studied how to animate traditionally under Mr. Mattesi, I can tell you the sensation is completely and utterly opposite the one that feels like you're producing organic movement, when working with vectors.  There just isn't any comparison.  If "Tarzan" or "Beauty and the Beast" used these packages to animate, I shudder to think of the results.

Why is it that we can make so many different programs for 2d animation and yet hardly any of them seem to understand that aspect?


*Note: TVPaint seems to be the exception to the rule, still utilizing a bitmap rasterized format.  Unfortunately, it's also expensive as all get-out.  Most of the others aren't cheap either, but it seems you have to pay a premium to go truly traditional.  Heck, even ToonBoom Studio reserves any and all bitmap features for their top tiered products.  Bwhah?
Facebook Group header by jerseycajun
Facebook Group header
This is what's holding the place at the top of my Facebook art group.  I would like to take this one or two steps further, but it's show-worthy at the moment and I want to get something up there quick.

Link to the page is here:

www.facebook.com/groups/904385…
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  • Mood: Annoyed
  • Listening to: The hum of a fan.
It depresses me, just a little mind you, that in researching traditional 2d animation software, almost to a one, every major software maker considers "traditional" to mean vector animation.

Pushing biezers and nodes on vector paths around to adjust your lines is NOT traditional animation.  Watch Glen Keane animating a few rough frames in front of a class full of students.  You have to feel your way through the movements.  You have to feel the mass of the objects you're pushing around with your pencil.  Having worked with vectors in multiple programs (Manga Studio is the best one for artists, in my opinion), and having studied how to animate traditionally under Mr. Mattesi, I can tell you the sensation is completely and utterly opposite the one that feels like you're producing organic movement, when working with vectors.  There just isn't any comparison.  If "Tarzan" or "Beauty and the Beast" used these packages to animate, I shudder to think of the results.

Why is it that we can make so many different programs for 2d animation and yet hardly any of them seem to understand that aspect?


*Note: TVPaint seems to be the exception to the rule, still utilizing a bitmap rasterized format.  Unfortunately, it's also expensive as all get-out.  Most of the others aren't cheap either, but it seems you have to pay a premium to go truly traditional.  Heck, even ToonBoom Studio reserves any and all bitmap features for their top tiered products.  Bwhah?
  • Listening to: The hum of a fan.
Hey folks!

Got some important questions to ask at the end of this, if any of my watchers are interested, so don't get too bored with all the expository text that follows!

Been curious about Patreon for awhile now.  And there are some pretty big names of people I respect who have jumped on board the site.  Although I still don't think I'm a fan of how they have organized the site, there can be no doubt that it does work under the right circumstances.

So given all that, I think I'd like to jump into the pool.  But I want to do this right.  I want to get the best odds of it working for me as well.  I think that's what any of us self-respecting artists want as well.  We want to succeed at doing what we love.  I've done research into creating a profile and plan of what it takes to do that, and as expected, the trickiest part is attracting exposure which then becomes patrons.  The site itself doesn't do much if anything at helping you there, so that leaves social media and connections you either have already established or hope to establish.

That means it's time to take stock of the connections I have at my disposal, meager as they are.  There are my followers her on DA of course, and I've taken the step to go ahead and create a facebook page dedicated strictly to my artwork, which I intend to cross-link to my eventual Patreon page.  In real life, I also know a good number of RPG fans who are constantly creating characters for themselves, and who (ideally) would also likely be interested in a stream of art related to those genres.

But I was also brainstorming how it might be possible to do some collaborative cross-promotion with some of the folks I've met here on DA.  Nothing too formal.  I'm thinking of linking to each others' Patreon pages in our various social media extensions as well as on Patreon itself.

I'm open to the idea of cross-patronage if anyone of my friends here is either already a member of the site or would like to join concurrently.  Someone else put it best.  Nobody likes to give when there's nothing in the basket already, so having a few patrons right out of the gate is a big deal, and can make the difference between success and well, nothing.

Next question:  I've come up with some ideas for various rewards for my patrons, but I'd like to test them out and see what some of you guys think first.

In no particular order:



Access to exclusive sketches and drawings.

Personalized crit/redline of your work.

Contributing ideas for upcoming drawings/voting on upcoming drawings.

For character drawings with characters that have no names, giving out naming rights.

Incorporating facial features of random patrons into upcoming character drawings.

Personalized desktop backgrounds featuring character of choice, or new character.

Animated run cycle of a character you help design (higher/highest tier).



Those are my top ideas right now.  Any suggestions?  Thoughts?

How many of you would be on board to becoming my patrons if I open this up?


Thanks in advance, everybody!

Sincerely,

Justin M.

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jerseycajun
Justin Miller
Artist | Professional | Digital Art
United States
Former engineer turned graphic artist and illustrator.
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:iconprimineers:
Primineers Featured By Owner 2 days ago  Hobbyist Artisan Crafter
thank you for adding my work to your collection! :D
Reply
:iconjerseycajun:
jerseycajun Featured By Owner 1 day ago  Professional Digital Artist
Keep making great stock reference and I'll keep adding it!  :)
Reply
:iconeymbee:
EymBee Featured By Owner May 7, 2015  Student General Artist
Thanks for watching me
Reply
:iconmcgillustrator:
McGillustrator Featured By Owner May 6, 2015  Professional Digital Artist
Thanks for the Watch!
Reply
:iconplumhair:
PlumHair Featured By Owner May 5, 2015  Student Digital Artist
Thanks so much for watching me! :love: :squee:
Reply
:iconjerseycajun:
jerseycajun Featured By Owner May 5, 2015  Professional Digital Artist
My pleasure!  Looking forward to seeing your progress!
Reply
:iconprimineers:
Primineers Featured By Owner May 3, 2015  Hobbyist Artisan Crafter
thank you for adding my work to your collection! I am a dummy!
Reply
:iconjerseycajun:
jerseycajun Featured By Owner May 3, 2015  Professional Digital Artist
My pleasure. Keep up the good work.
Reply
:iconprimineers:
Primineers Featured By Owner May 6, 2015  Hobbyist Artisan Crafter
:happybounce: Hug 
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:iconebolabears:
EbolaBears Featured By Owner Mar 5, 2015
forum.deviantart.com/community…
They do it because people who have no brains or value their work say "I do" to far too many projects and enable shit offers to remain commonplace.
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